Chris Evans (Captain America), Chris Hemsworth(Thor), and Tom Hiddleston (Loki), stars of the worldwide hit Avengers film franchise, are headlining ACE Comic Con Seattle, June 22-23-24 at the WaMu Theater & CenturyLink Field Event Center. Additional guests will be announced soon. VIP Admissions, Photo Ops, Autographs, and General Admission tickets go on sale Thursday, March 29, 2018 at 10am Pacific Time via www.aceuniverse.com.
ACE Comic Cons are produced by ACE Universe, a multimedia and experiential events company representing the Voice of The Superhero Generation. Created by brothers Gareb and Stephen Shamus, who have over 20 years of experience and 175 Comic Con shows under their belts, ACE is redefining the entire Comic Con industry and business. ACE Comic Con Seattle is the next installment of the already successful ACE Comic Con brand. Prior events featured such global icons as Gal Gadot (Wonder Woman), Henry Cavill (Superman), Tom Holland (Spider-Man), Jason Momoa (Aquaman),Stan Lee (Marvel), and many more.
“We are excited to bring the Seattle and Pacific Northwest fans the premium-level event they deserve,” says Gareb Shamus, ACE Universe CEO. “ACE’s goal is to deliver a Comic Con experience worthy of fans who live in a virtual and digital universe. ACE Comic Con Seattle will feature celebrity interviews, multi-staged interactive workshops, and presentations by top creators from writers and show-runners, to costume designers and special effects artists.”
“This is the best guest list the Pacific Northwest has ever seen,” says Stephen Shamus, ACE Comic Con President. “To have Chris Evans, Chris Hemsworth, and Tom Hiddleston – three global superstars – while the multi-billion dollar Avengers film franchise continues to smash box office records – is an absolute coup for the fans of Seattle, and followers of the Marvel Cinematic Universe. We will be announcing more guests shortly.” ACE Universe has partnered with major players across key categories including technology, media, entertainment, gaming, publishing, manufacturing, licensing, and retailing to create the most immersive, robust experience for its audience.”