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Sin & Punishment: Star Successor Debuts For Nintendo

Sin & Punishment: Star SuccessorHow much explosive, high-scoring shooter action can one video game deliver? With the June 27 launch of Sin & Punishment: Star Successor for the Wii, Nintendo is taking adrenaline-soaked adventure to inspiring new heights. Packed with nonstop arcade-style thrills, intense boss battles and precision pointer controls, the game challenges players to rack up high scores as they fend off waves of enemies in a stylish post-apocalyptic world.

Sin & Punishment: Star Successor was created by developers at the acclaimed Japanese game studio TREASURE, makers of the original Sin & Punishment game for the Nintendo 64 system. Many Wii owners have already discovered the fun of the original game, which was originally only available in Japan, thanks to its availability on the Virtual Console downloadable game service. Now, this long-awaited sci-fi sequel pushes the arcade shooter genre to new levels of intensity and fun.

Sin & Punishment: Star Successor lets players choose between two characters, each with unique combat abilities. Whether running on the ground, hovering on a skateboard-like device or soaring through the sky with a jetpack, they must navigate intricately crafted levels while taking out a relentless flurry of distant and close-range enemies. Players can battle solo or team up with a friend in a cooperative two-player mode. Players can target enemies using the precise motion control of the Wii Remote and Nunchuk controllers, or they can choose from alternate control options including the Classic Controller, Classic Controller Pro, Nintendo GameCube controller or the Wii Zapper accessory.

As players increase their skills, they’ll earn more and more multiplier points to give their overall score a boost. Sin & Punishment: Star Successor invites fans around the world to share their scoring achievements via an international online leaderboard (broadband Internet access required) feature, pitting players from across North America and Europe against each other to see who can master the game’s seemingly never-ending waves of enemies.

“With Sin & Punishment: Star Successor, more is better,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “More enemies, more engaging battles, more gripping sci-fi narrative and more control options add up to a truly exceptional game. And thanks to the international online leaderboard, fans can see how they stack up against other players.”

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