Disney Interactive Studios announced that Toy Story 3: The Video Game for the PlayStation 3, releasing on June 15, 2010, will exclusively feature content and gameplay available only on the PlayStation 3. Emperor Zurg, one of the most beloved villains of the Disney•Pixar “Toy Story” franchise, will be a playable character exclusively on the PS3 system. In addition, Toy Story 3: The Video Game will be one of the first games to market featuring the PlayStation Move’s motion controller compatible gameplay.
As the sworn enemy of the Galactic Alliance, Emperor Zurg enters the video game’s Toy Box mode complete with his sphere-shooting cannon and speed on wheels to unleash mayhem on Woody’s Western Town.
“What we love about the evil Emperor is that he may be only six-inches tall, but he never comes to grips with his ‘toyhood’ – Zurg is forever out to conquer the universe,” said John Blackburn, vice president and general manager of Avalanche Software, the developer of the game. “We worked closely with Pixar to ensure the game’s animated toys behave true to their physical counterparts. Zurg is mischievous and fast, and with his arm cannon, he’s great at blasting things—he’ll earn you a lot of gold. But don’t ask him to climb any ledges – we’ve respected the fact that he’s got wheels, not legs.”
The game’s developer, Avalanche Software in Salt Lake City, UT and Sony Computer Entertainment America (SCEA) have also worked together to build PlayStation®Move compatible gameplay into the game. Following the game’s launch, PS3 players will be able to download mini-games that will be playable with the PlayStation Move when the new motion controller is available to consumers this fall.
“Disney is bringing PlayStation fans a unique and compelling experience through Toy Story 3: The Video Game’s exclusive PS3 content and PlayStation Move mini-games. PS3 is the only platform where players can become the beloved Zurg and hop in his specialized car, or take aim in the shooting gallery with PlayStation Move and experience an unmatched level of precision and realism,” said Rob Dyer, senior vice president of publisher relations, SCEA.